To understand what good looks like for children’s play in a digital world, we cut through today’s anxious confusion by integrating insights from multiple sources of expertise to synthesise the value of play in childhood. Informed by public consultation, we will then evaluate opportunities to transpose the qualities of play into digital contexts, and propose ways to enhance them. Our first report, A Panorama of Play, reviews the rich history of ideas about free play and proposes the qualities of play that matter in a digital world. Download PDF here.
What do children and young people, parents/carers, civil society and the children’s workforce think about children’s play in a digital world? In the Digital Futures Commission’s first consultation, we ask how the qualities that make play an integral and valuable part of childhood manifest in the digital environment. What are the barriers and enablers that the different groups consider important, and what do they want to change?
See our call for participation here.
The DFC is launching a consultation on play and invites children and young people, parents and carers, and professionals who work with children to share views on the opportunities to play in a digital world.
Our first report, A Panorama of Play, reviews the rich history of ideas about free play and proposes the qualities of play that matter in a digital world.
To ask afresh why children’s play matters, and to figure out how to design a better digital world, we have already taken three crucial steps: »
As part of our interview series on play in the digital world, Sonia Livingstone and Kate Cowan spoke to Gerison Lansdown, an expert on children’s »
To gain insights into children’s world and how they use play, Sonia Livingstone and Kate Cowan spoke to Paul Ramchandani, a Lego Professor at the »