To understand what good looks like for children’s play in a digital world, we cut through today’s anxious confusion by integrating insights from multiple sources of expertise to synthesise the value of play in childhood. Informed by public consultation, we will then evaluate opportunities to transpose the qualities of play into digital contexts, and propose ways to enhance them. Our first report, A Panorama of Play, reviews the rich history of ideas about free play and proposes the qualities of play that matter in a digital world. Download PDF here.
The DFC is launching a consultation on play and invites children and young people, parents and carers, and professionals who work with children to share views on the opportunities to play in a digital world.
Our first report, A Panorama of Play, reviews the rich history of ideas about free play and proposes the qualities of play that matter in a digital world.
By Kruakae Pothong and Sonia Livingstone Back in 2016, the number of daily active users of Pokémon Go rocketed close to 45 million users within »
By Al Mik The first stage of the Digital Futures Commission has focused on rethinking play for a digital world. This is an incredibly broad »
Reimagining digital play: we want more sociability, hybridity and safety, with fewer tricky freemiums
By Kruakae Pothong In our digital play consultation we are hearing from children and young people how they are finding ways to enjoy online the »
By Sonia Livingstone To ask afresh why children’s play matters, and to figure out how to design a better digital world, we have already taken »
To understand the right to play and how that manifests in the digital world, Sonia Livingstone and Kate Cowan spoke to Gerison Lansdown, an expert »
To gain insights into children’s world and how they use play, Sonia Livingstone and Kate Cowan spoke to Paul Ramchandani, a Lego Professor at the »